Attacks |
Origin |
Name |
Description |
Kido |
All |
Yamamoto posses the ability to use all kido. |
Hoho |
Shunpo (瞬歩, Flash steps) |
A movement technique that allows the user to move faster than the eye can follow. |
Zanjutsu |
Hitotsume: Nadegiri (一つ目・撫で斬り, "The First: Killing Stroke") |
This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place. |
Zanjutsu |
Onibi (鬼火, "Oni Fire") |
A technique where Yamamoto takes his sealed zanpakuto in its cane form and uses a powerful thrust to cause a large hole in the target. |
Hakuda |
Ikkotsu (一骨, "Single Bone") |
A powerful punch capable of doing medium damage to the opponent. |
Hakuda |
Sōkotsu (双骨, "Double Bone") |
Stronger than Ikkotsu, it is a powerful two-fisted punch. |
Shikai |
Jōkaku Enjō (城郭炎上, "Fortress Blaze") |
This ability creates an immense wall of flame that surrounds the target and then forms a huge contained sphere of flame in which to imprison enemies. |
Shikai |
Taimatsu (松明, "Torch") |
This ability is able to create a great inferno with the simple wave of Ryūjin Jakka. The fire generated by the attack entirely consumes whatever is caught within it until nothing remains but ashes. The flames created by Ryūjin Jakka can be controlled with great precision by Yamamoto to attack only the targets he chooses and he also has power over the intensity of the flames. |
Shikai |
Ennetsu Jigoku (炎熱地獄, "Flames of Hell") |
This ability creates seven or more immense pillars of flame that surround an area. The intent of this technique is to trap the opponent in the caged inferno and destroy him. The power of this technique is lethal enough to destroy everyone caught in its vicinity, even Yamamoto himself. These flames are capable of incinerating an area greater than that of Karakura Town |